Lord Of The Rings – Adventures in Middle Earth 5E: Loremaster’s Guide

£52.99

Lord Of The Rings – Adventures in Middle Earth 5E: Loremaster’s Guide

  • Expanded journey rules, including guidance on narrating Middle-earth journeys
  • A guide to creating and playing NPCs, and a gallery of NPCs for your games
  • New rules for customizing monsters and using scenery in battle
  • Notes on treasure in Middle-earth, magic items and weapons
  • Packed full of advice and ideas to help make your Adventures in Middle-earth 5e games awesome
  • Middle-earth Loremaster’s Guide is is an invaluable resource for your games.

1 in stock

Description

Lord Of The Rings – Adventures in Middle Earth 5E: Loremaster’s Guide

It’s a dangerous business, Frodo, going out of your door. You step onto the road, and if you don’t keep your feet, there’s no knowing where you might be swept off to.’ – From The Lord of the Rings by J. R. R. Tolkien

The world’s greatest fantasy setting comes to the world’s most popular roleplaying game rules! This Loremaster’s Guide presents inspiration, guidance and additional new rules to help you create and run encounters, adventures and campaigns in the world of the Hobbit™ and The Lord of the Rings™, using the OGL ruleset.

Packed full of advice and ideas to help make your Adventures in Middle-earth 5e games awesome, the Loremaster’s Guide brings you: swathes of invaluable setting information to bring Middle-earth to life. A bestiary detailing the enemies arrayed against your heroes, advice on creating and running Middle-earth adventures and campaigns, expanded rules and options for Journeys, character creation, multi-classing and more! The Adventures in Middle-earth Loremaster’s Guide is an invaluable resource for your games.

Adventures in Middle-earth™ Loremaster’s Guide contains:
  • Extensive setting information for Wilderland
  • A comprehensive guide to Lake-town
  • Advice on theme and building your character group before the game begins
  • Notes on the Adventuring phase, inspiration, rests and more!
  • Expanded journey rules, including guidance on narrating Middle-earth journeys
  • Information to help you create your own journey tables
  • A guide to creating and playing NPCs, and a gallery of NPCs for your games
  • A Wilderland bestiary of adversaries
  • New rules for customizing monsters and using scenery in battle
  • Notes on treasure in Middle-earth, magic items and weapons
  • A guide to offering expanded magic options
  • Advice on running the Fellowship phase, patrons, sanctuaries and undertakings.

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